A portion of a Siliconera interview with Enrique Cabeza, Art Director & Designer for Blasphemous…
S: What thoughts went into creating your own religion? A religion that would have so much power in the world?
EC: That inspiration came from our southern Spanish folklore, holy week, and religious imagery. We have grown up with those powerful images and concepts, and we had the idea of using that in a video game, but twisting and changing stuff to not use the exact same elements, and to bring an original and unique theme into the game.
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