A portion of an FNintendo interview with Koichi Ishii…
FN: How did your experience in reworking two classic The Legend of Zelda titles – Ocarina of Time and Majora’s Mask – for the Nintendo 3DS influence Ever Oasis development?
KI: We worked together with Nintendo staff while developing the game so I think it’s steeped in “Nintendo-isms” such as the controls, how it looks, how it guides players, its rules, the level designs, and the accessibility of its user interface. Still, you can definitely feel the ‘Square-isms’ in it too.
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