Unreal Engine blog – How Unreal Engine helped Snake Pass achieve a multiplatform launch


Hi there, my name is Pete Harrap and I am one of the Technical Directors at Sumo Digital in Sheffield, England. Following our successful launch, I’m super pleased to describe our experiences using Unreal Engine 4 to deliver the multi-platform release of Snake Pass, a platformer with a unique twissssst.

Let’s start with an important question that many developers could face – how do you go about the task of creating a whole new gameplay style while bringing it to multiple platforms? Well, we started by choosing a respected and well supported game engine that can ship to all the platforms we intended to release on. Then, we ensured that we had the proper tools to effectively experiment. Unsurprisingly, there are no tutorials on how to make a virtual snake, so selecting an engine with a comprehensive, designer-friendly interface was a must.

Feature here

from GoNintendo

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